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How do you use Guitar Pro 6?

It would be nice to learn how Guitar Pro 6 users utilize the software? There are two broad categories like SOUND and NOTATING. Are you more concerned with getting great sound or more intersted in writing your own scores or lessons? IMHO, I am a guitar player so I am not so much concerned about sounds and am more interested in a efficient way to notate my ideas. If there are enough people who think that NOTATING is where GP6 needs improving, the team just may expedite this much needed improvement. Think of this as a poll. Thanks Stephen
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  • I would like to add one more broad category and that is using GP6 as a practice tool.
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  • Good topic!
    I use it mostly to score things.
    Would be interesting to read others' input as well!
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  • I'm essentially using it as a score editor but it's a little important to have a quite realistic sound, because with MIDI it's not always easy to imagine how it really sounds.
    So the GP5 RSE capabilities were sufficient for my needs.

    I also use it as practice tool because me and my band we may play some songs with a different tuning so I can't play along with the song without sounding "not right". GP is a great tool for that.
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  • I’m undecided
    I use GP6 mostly to score the sheet music and the sound is not of much concern to me.
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  • CHAMP
    I’m thankful
    I appreciate all of your feedback. Keep the replies coming
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  • This is a good question, so I am going to take the opportunity to answer in detail. Heck, I may even go off on a tangent as I so often do :)

    My decision to upgrade to GPro 6 was based on appreciation for GPro 5.2, so my reasons for using 6.x and 5.x are essentially the same.

    Every feature that Guitar Pro does and does not yet have that allows it to create accurate representations of complex scores with regards to standard notation, guitar specific and stringed-instrument specific notation such as string numbers and left and right hand fingerings, as well as tablature, are very important to me. First and foremost, to me, GPro is scoring software, but here is the complete list of what I use GPro for:

    - copying and transcribing single and multi-part scores in both standard notation and tablature from books, manuscripts, and facsimilies that I own that are too valuable to me to handle daily
    - printing scores and adding them to my book for regular practice
    - playing back pieces with complex harmonies and melodies so I can audibly study computer perfect tempo and work towards achieving better results in my own playing

    Being blatantly honest, even right now despite GPro's rather lengthy list of issues and bugs, GPro means a great deal to me. I enjoy using it and for the things I use it for, it gets the job done.

    I've been watching the progress of this project for years, so I have a couple comments I will add here since features and bugs are parts of why I think people use and do not use this software.

    By the way, I am very glad for these forums for a number of reasons, some of which do not even relate to technical support. For example, this post tells me that there are people that care about the Guitar Pro project as much as what they use the software for. Other posts tell me things like what operating systems are people using these days for their musical projects. It is also interesting to see what kinds of music people are looking to this project to help them with.

    About Cross Platform Support

    What I have learned by following the forums is that by supporting multiple platforms like Qt does for example, a wider base of users have been attracted to GPro. For me, I run GPro on Windows, but I am also a long time Linux user. I also acknowledge the quality, performance, and simplicity of the Apple platform and its important place in the computing world.

    The thing is, cross platform support is a good idea for all the obvious reasons, but it does not come without its added cost. Even fine libraries such as Qt which I used for many years as a C++ developer have issues that can affect specific platforms that can cause development to break, or even be affected with delays for one or more.

    Here is my point (finally) and it is a gentle message to the Guitar Pro project managers. If cross platform development slows progress or limits quality, and only the developers really know for sure when this is happening, then are the project managers willing to move the project to native platform development for the sake of progress and quality?

    My feelings are that a bug free GPro 6.x with the _completed_ set of intuitive core features that 5.2 has and that 6.x mostly has or should have, is worth a great deal more than what its current price is. Even at double the cost it comes in far less than the next better alternative.

    Since the advantages of cross platform development are obvious, I'll bring this lengthy post to a close by listing some of the perhaps not so obvious reasons to switch to native development.

    Even at the expense of splitting developers into teams for each supported platform, native development is almost never halted or delayed by the native supporting libraries. DirectX, DirectShow, and native Win32 for example are literally never going to be the reason for a Windows application's delayed bug fix or feature addition. That's not to say that a video driver or sound driver, for example, might not have a bug or quirk that forces a workaround from time to time, but the message here is clear. The Win32 API is one of the most well documented and mature APIs out there and is always a good choice for Windows development.

    Developing for Apple outside of using native libraries can be messy to say the least. Every project on the internet that attempts to do so is faced with an array of difficulties that result from many of the complexities of using and managing the native Apple APIs without the proper formal education. Simply put, like Win32, native Apple development is challenging enough as it is without the added confusion of debugging issues through third party libraries or limitations.

    Linux undoubtedly is the real reason for a project's decision to go cross platform. Its openness, flexibility, and political honesty is unmatched by Microsoft and Apple combined. The thing is, what makes linux this way is the openness. Open source projects yield staggering results in quality and performance and even development speed. Take GNUs GCC for example. The projects that are not open source do not gain this benefit, but rather just sort of attach to the platform's popularity without any of the substantative gains associated with open source development.

    Native development takes more man power due to having to allocate teams for each supported platform, but the end result is development without any of the delays imposed by the limitations of too high a number of third-party libraries.

    Also, with native development project managers gain the choice to allocate human resources to the platform that is most productive financially or most technically needy. What better way is there to thank a customer for his or her support than to be responsive?

    Thank you for reading,
    Chas
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    • The bright side of that is that there is a new "big" user of QT, which means new bug reports and maybe new patches submitted (if Arobas does that), so better QT for the Free Software community !
    • yes. I'm working in a company where software engineers use qt for now instead of Borland (not for cross-platform but for easy development effort). It seems that qt is the future of development platform and I'm agree more users of qt means minus of bugs in the future (if users report bugs and help to improve the framework).
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  • CHAMP
    I’m thankful
    ChasW That was a nice post with plenty of great information. Thanks for your feedback. Stephen
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  • I actually use GP6 to score sheets and exercises and then to practice, but it still interesting to have a correct sound to ear written effects... (more than the basic MIDI sounds)
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  • CHAMP
    I’m thankful
    Yes, I have a hard time with MIDI sounds now:(. Although you can get some realistic guitar sounds with MIDI, nothing beats the real thing especially with distorted tones, There are just too many vairables when playing guitar although just about any other musical instrument can sound convincing with a good sound generator using MIDI.
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  • Hi to all GP6 users:

    I'm a guitarist and I use GP6 as a tablature editor only (not MIDI management) and in a standalone mode (I don't need for the moment a mean to plug GP6 with 3rd-party software or a guitar as input but I think it could be an interesting way of evolution)

    I use for:
    - Write and backup my own compositions to share them with others people of my band or with others musicians I meet in my life.
    - Produce good quality tablatures of my favorites songs TO SHARE them with people who want (my tabs are available on websites like UG and Gprotab and in the past on MSB...snifffffff)
    - Learn & Play my favorites songs: better than a sheet music in paper because you can play the tablature and mute the guitar (in my case) to play myself the guitar part (learning a song in this way is really faster).
    - Having a good sound

    I maybe not use the whole potential of the software but as a tablature editor, GP is really ergonomic and have a great sound.

    Conclusion: for me, an improvment of RSE is the most important evolution (drums and guitars sounds -> more effects) I need. Maybe better integration of a real guitar in input could be interesting too (but there are others softwares for that like calkewalk for recording but with GP6 you could plug your real guitar and all others instruments will be played by GP6).

    Bye.
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  • I teach banjo and guitar and, as with earlier versions, I use GP-6 to print out tab arrangements for my students. I have to say that the tabs are not as easy to read as they used to be; they used to be bolder particularly the bars on the 8th and 16th notes. Also the staves were little farther apart and made them easier to track.

    I also use GP-6 to create arrangements and to create backing tracks for practicing and so the sound is very important to me. It seems to me that with the exception of the guitar sound, which is very realistic, all the other sounds I have tried are actually less accurate than with GP-3. And the eq is very complicated and difficult to deal with- at least for my puny brain - and makes getting a decent sound a very hit or miss proposition and even though the earlier version I had made everything sound more or less like an old fashioned electric piano, I think I actually prefer it.

    I also have TablEdit, and while it's not as user friendly - or maybe it's just that I've spent more time with GP - I much prefer they way it sounds for practicing.

    j
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  • CHAMP
    I’m thankful
    Nice to see that GP6 is being used for other purposes like banjo playing.

    I am not sure but I think that this was reported and has either been fixed or still being worked on.

    Arobas is aware and agrees that the sounds need some more work and if I remember correctly, they will be fixing the sample issues. There are some volume issues and some sounds are being cut short.

    I am very pleased with what GP6 can do because I am a guitar player and there is nothing like GP6 in it's price range. Granted there are still some bugs to fix but overall GP6 is a great software product. Arobas is getting over the bug hump and making some headway.

    Another options that I use once in a while is to screen record a score playing then record my playing along with the recording. I then removed the orignal guitar sound and replace it with my original guitar sound.

    This works as an option and may work very well for banjo if you don't like the sound of the banjo in GP6 (I don't know because I don't play banjo).

    Over time, GP6 and above will just get better and better.

    Thanks again for post.
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  • Hello,
    I use GP in two different ways.
    I'm first a music teacher, and I do my scores with GP6, not only guitar tracks, but songs and arrangements for my students, that includes not only rock bands (drums, bass, guitar) but also classical instruments (I still noticed that the sounds of classical strings are not really satisfying...), and the possibility to have a quite realistic sound is really interesting : most of my students are GP users two (4, 5 or 6) and work more with the playback that only with the score. In that way, I think that GP6 is far better than GP5 in all aspects, writing and sounds.
    I also play in a Metal band, and I used to write the songs with GP6, to export them in Wave format for the members of my band : the interest of a good sound is here evident.
    So, the two aspects are both important for me.

    (By the way, you can find several parts (GP4) on my website (http://dangoujon.free.fr/), if you can be interested).
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  • How can I open a new score and use RSE for my own writings? If I delete all from the RSE demo, it goes back to playing MIDI again. Yet, if I add notes at the end of the demo sheet, RSE works fine.
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